![afterfall insanity gameplay afterfall insanity gameplay](https://v1cdn.destructoid.com/251109_02-620x.jpg)
These Idea-Good, Execution-Bad situations are especially toxic in video game form, because it’s easy to see when someone has tried hard in all the wrong ways. Perhaps the biggest tragedy of creativity is when someone has a brilliant idea but not quite the faculty for translating it into something we can all appreciate.
![afterfall insanity gameplay afterfall insanity gameplay](https://i.ytimg.com/vi/EyYVG0dA96Y/maxresdefault.jpg)
#Afterfall insanity gameplay free#
Such things are one of the biggest occupants of my free time and of this website. How on earth am I supposed to come up with a good lead when the game is so discombobulated? It’s like the developers tried to fit all these things in at once by just dumping them in a pile rather than melding them together! I mean, honestly, if you have an ambitious vision for a game, that’s great, but you have to find a way to let us experience the rest of this without having to make guesses or be endlessly confused. Save your girlfriend! No, wait… stop an evil warlord! No, wait… escape to the surface! No, wait… stop an evil plague! Jesus, I don’t know.