Title += ": OpenGL Version: " + GL.GetString(StringName.Version) OpenTK provides some nice methods that can be used by overriding them in your MainWindow.Īdding a constructor and setting up your window OpenGL 4 with OpenTK in C# Part 15: Object picking by mouse OpenGL 4 with OpenTK in C# Part 14: Basic Text OpenGL 4 with OpenTK in C# Part 13: IcoSphere
OpenGL 4 with OpenTK in C# Part 12: Basic Moveable Camera OpenGL 4 with OpenTK in C# Part 11: Mipmap OpenGL 4 with OpenTK in C# Part 10: Asteroid Invadersīasic bullet movement patterns in Asteroid Invaders OpenGL 4 with OpenTK in C# Part 9: Texturing OpenGL 4 with OpenTK in C# Part 8: Drawing multiple objects OpenGL 4 with OpenTK in C# Part 7: Vectors and Matrices OpenGL 4 with OpenTK in C# Part 6: Rotations and Movement of objects OpenGL 4 with OpenTK in C# Part 5: Buffers and Triangle OpenGL 4 with OpenTK in C# Part 4: Refactoring and adding error handling OpenGL 4 with OpenTK in C# Part 3: Passing data to shaders OpenGL 4 with OpenTK in C# Part 2: Compiling shaders and linking them OpenGL 4 with OpenTK in C# Part 1: Initialize the GameWindow This is part 1 of my series on OpenGL4 with OpenTK. Hopefully this process forces me to learn at least a little.
#Opengl 4.4 tutorial how to#
So, while trying to figure out OpenGL I will try to write down how to do things in OpenTK.
So after looking around I found this neat wrapper called OpenTK that basically wraps the OpenGL API as is and lets you use it from C#. The thing is that all the examples in the book are in C++ and I don't really want to do this in C++ as I have a lot of utility code written in C# that I want to be able to reuse. Currently pretty slow as I really don't have that much energy and feel more like napping than reading or writing :) So now that I am on a sick-leave for 2 weeks, I bought a book called OpenGL SuperBible, Seventh Edition and I try to read it at a pace that suites me. Most attempts have been very basic in command line, various 2D libraries, silverlight etc. I've had this dream of building my own game ever since I first started coding.